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Post by Ms Frizzle on Sept 18, 2010 15:02:59 GMT -5
Hey folks, I've been enjoying the revive work coming my way at the Casely Building, and just wanted to drop a thank you to your group. I think I might just hang around for a while, before moving on.
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Post by cantero on Sept 19, 2010 6:10:17 GMT -5
Thanks to you, Ms Frizze The Rotters Clinic is working pretty well, we are glad to help ♠
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Post by Jenkem on Sept 19, 2010 14:39:06 GMT -5
Thanks for taking the time, Ms Fizzle. We're all excited about the new Casely clinic too!
God bless the South Paynterton Aces!
Jenkem
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Post by Lone Syringeman on Jun 7, 2011 21:22:09 GMT -5
Are there any plans to bring Casely back online as a Rot Revive clinic? I have loads of syringes and free time on my hands.
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Post by cantero on Jun 9, 2011 4:19:07 GMT -5
This are bad times for the Rotter Clinic. The attacks are continuous, so a non-caded lighed NT building is an east target.
♠
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Post by pvtdraich on Jun 20, 2011 8:25:49 GMT -5
Cantero speaks the truth. We simply don't have the manpower to keep Casely up and free of zombies who aren't wanting revives.
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Post by Lone Syringeman on Jun 20, 2011 21:07:45 GMT -5
Seems to me I'm not the only one thinking along my lines. Somebody did a couple of rot revives today after the break-in at Gracewood, and I'm set to do a few more tomorrow.
I think the idea is more feasible than y'all are giving it credit for.
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Post by pvtdraich on Jun 21, 2011 7:45:55 GMT -5
Gracewood is not Casley and there's a difference between keeping an NT building powered when uncaded and fully caded. We're not about to abandon the rotter clinic but just sticking random rotters who may or may not want to be brought back to life isn't exactly a policy I'd encourage.
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Post by Lone Syringeman on Jun 21, 2011 12:26:44 GMT -5
Indeed.Indeed.This is why I always extract DNA before attempting a revive. There's a member of the Malton Globetrotters about called CaramelFilling who was in the revive queue at Casely the other day and who was responsible for breaking into Greenwood yesterday. I really hope no one made the mistake of reviving him, since (for those of you who don't know), the Malton Globetrotters are The Dead's PKing org. Anyway, revived 2 more rotters today. Maybe it's not an efficient use of AP, but it feels pretty good to me.
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Post by cantero on Jun 22, 2011 4:39:51 GMT -5
I'll try to explain why is not a good moment.
A Rotter Revive Clinic is a long term project. I needs maintenance, like:
- Get a continuous flow of fuel/generators - Keep the level of cades at 0 (there're lots of stupid people that "cannot understand the sentence "Do not barricade") - Building reparation - Elimination of hostile zeds, control of GKers and all the "security things"
Also, you have to add the tagging (I do the DNA extracting) and selective reviving. That means a lot of time and AP's, as you can see.
The problem is when you have an hostile group in the zone, attacking every day, breaking inside important buildings, killing your people, etc... You need you safe your APs for survive. Is more important to keep the NT buildings caded and the revives flow than a rotters revive point. I'm sorry about that, but is true.
And as I sad before, a powered non-caded NT building is an easy target for that hostile group we have in the zone
♠
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Post by bobastus on Jun 22, 2011 16:52:43 GMT -5
Hey Aces...I've just been revived and am wondering what I can do to help? Unfortunately I'm a few xp short of getting free running so entering Gracewood and helping might be difficult. What else can I do to help?
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Post by weakest on Jun 22, 2011 18:09:00 GMT -5
do you have FAKS? if you dont have its alright. you can hide in ruined buildings and kill some zeds if you can (be aware some can scent trail you)
ill try making a VSB++ building for you
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Post by bobastus on Jun 22, 2011 22:24:49 GMT -5
Appreciate the help Weakest!
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Post by Lone Syringeman on Jun 23, 2011 1:50:04 GMT -5
I'll try to explain why is not a good moment. A Rotter Revive Clinic is a long term project. I needs maintenance, like: - Get a continuous flow of fuel/generators - Keep the level of cades at 0 (there're lots of stupid people that "cannot understand the sentence "Do not barricade") - Building reparation - Elimination of hostile zeds, control of GKers and all the "security things" Also, you have to add the tagging (I do the DNA extracting) and selective reviving. That means a lot of time and AP's, as you can see. The problem is when you have an hostile group in the zone, attacking every day, breaking inside important buildings, killing your people, etc... You need you safe your APs for survive. Is more important to keep the NT buildings caded and the revives flow than a rotters revive point. I'm sorry about that, but is true. And as I sad before, a powered non-caded NT building is an easy target for that hostile group we have in the zone ♠These are all great reasons why I don't expect the Aces to take up the rotter clinic as a major project at present. However, that's really no argument against my wasting my own time on this side gig. As long as y'all don't decide that you want to start barricading Casely to add it to the Gracewood/Packe complex of EHB NTs, I don't see how my project harms anyone - especially since I also work the revive point at Paynterton Cemetery when I don't find any rotters to work on. In fact, Casely is the only public-access rot clinic in Malton at the moment, if the NT Danger Map is to be believed. It's a public good, even if it's only operated on a spotty basis due to the fact that it's just me and other nutjobs with too much time on our hands doing any revives there.
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Post by cantero on Jun 23, 2011 4:25:08 GMT -5
I think no one said anything againts your decition, you are free to do whatever you want, of course In fact, I hope you can do some good job reviving rotters, and I hope we can get again on the Rotter Reviving business ♠
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